Moderator: Dictators in Training
Scott: Sure, absolutely. Rise of Kunark signifies a big direction we wanted to take the EverQuest 2 franchise next. After coming out with Echoes of Faydwer and realizing how much people loved seeing things that were very familiar to them, but still had a new take and how much fun, bluntly, we had making it. We decided to do the same type of thing for the next expansion and so naturally once we made up our minds there, Kunark was the natural place to go.
So, some of the big things that you'll be seeing are... Obviously with our last expansion we did not do a level increase, this time we will be. Kunark is a very very very dangerous land and as such people are going to need to be able to gear up a little bit and level up and spend some time learning the place before they are able to come in and just decimate everything. We've got a brand new race and a new starting area.
The Sarnaks are making their return. The beloved race from the original Kunark. Epic weapons will be coming back. Epics are one of the things we've kind of put off doing until we had a huge chunk of time to do them right. In a game like EQ2, you've got 24 classes, ya know that's a whole lot of quests and a whole lot of art and a whole lot of stuff that's gotta get done. So with the dev cycle we have behind Kunark we're pretty confident that we can get them in and make it fun for both group and raid folks.
Beyond that we're mostly going to be focused on the quality of content and the interesting environments and the things that you'll be fighting while you're there. So, that's Kunark in a nutshell pretty much...
Harrison wrote:EQ2 is a lot of fun, it's just an issue if you don't have friends your level to play with.
xKALECx wrote:Trust me that there is far more to do for the casual player in EQ2 than there is in WoW.
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